using System.Collections;
using System.Collections.Generic;
using offline2048;
using UnityEngine;

public class NewBehaviourScript : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        if (Input.GetMouseButtonDown(1))
        {
            TestDemo();
        }

        if (Input.GetMouseButtonDown(2))
        {
            TestDemo2();
        }
    }

    private void TestDemo2()
    {
        string sss =
            "ImJXZm5VWjQwZTRMVjhjUHJiX3ZjQ283YXZPc21JcVhSOXlkZmlpQXBBOGlEX1hUVHpXUnkwaFg3WmQ5YmNnY1dPc3l1Ul9jeG1FRVV0Y1NjYU12V2hDIg==";
        string sssss = MainManager.Instance.Base64ToString(sss);
        Debug.LogError(sssss);
    }
    
    private void TestDemo()
    {
        string sss = "bWfnUZ40e4LV8cPrb_vcCo7avOsmIqXR9ydfiiApA8iD_XTTzWRy0hX7Zd9bcgcWOsyuR_cxmEEUtcScaMvWhC";
        string sssss = MainManager.Instance.StringToBase64Json(sss);
        Debug.LogError(sssss);
    }
}
